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My 2023 Reel
3D Modeled the Beetle for main title sequence
This is a video I made for Space Interactions with SI's CEO Dan Schutter -who put together the core software via coding, implemented real-world TLE files, and brought in the basic assets. I created further models for details such as the Iridium, StarLink, and generic Satellite models, as well as the ISS model. As listed in the credits, I did all software screen recording, video editing, music selection/editing, and NASA/public domain photo/video selection and editing, as well as narration. It was all assembled on a very tight schedule and budget but we're proud of what we were able to create on such a tight schedule for a major trade show where this was first shown publicly.
#Space #SpaceInteractions #SpaceX #Satellite #Satellites #LEO #LowEarthOrbit #NASA #Milkyway #Earth #Science #RealTime #Unity #Unreal #UE5 #NVIDIA #3DArt #3DArtist #3DAnimation #Animation #Simulation #SpaceSim #Orbit #OrbitalTracking #SpaceDebris #ISS #internationalspacestation #international @NASA @SpaceX
I was one of multiple artists who was lucky to work directly on Spider-Man’s multiple suits’ animations in tons of major action shots, sculpting in-motion details & defining his physique/tonality and musculature to look anatomically correct and appealing. It was a significant learning curve for me as I was previously much more experienced in exclusively modeling & sculpting on a static, T, or A-posed character model, so creating thousands of blendshapes for dozens of huge action shots was a bit intimidating at first, but by the end I was rocking it & feeling good. I got to work mostly on Spidey, but also worked on Sandman, and a little on Green Goblin.
I did thousands of blendshapes for proper animation of muscles & the suit to flow & move realistically.
I did thousands of blendshapes for proper animation of muscles & the suit to flow & move realistically.
3D Modeled Dumbledore’s Magical Leather Glove
Originally 3D modeled/Digitally Sculpted in ZBrush by Lion-Arts. Concept Art, Art Directed, & Designed by The Squared Division, Produced by Silent House Productions, and Physical on-stage set pieces fully built & assembled by StageWorksUSA.
Final Substance Painter IRAY render of the ‘PLAY’ mushrooms -These actual/exact textures were exported in 2D form (UVs), printed, and applied to the physical set pieces seen on stage.
Fully 3D Modeled, UVed & Textured in ZBrush by Lion-Arts.
Final 3D models digitally sculpted in ZBrush by Lion-Arts.
Another, wider view of the Mushroom Set with Katy and a frog lady.
On Stage Giant Snail Prop. Fully Digitally Sculpted by Lion-Arts in ZBrush, Original Design & Art Direction by The Square Division, Produced by Silent House Productions, and Fully built & assembled by StageWorksUSA.
Version 1-3/Final ZBrush model of the PLAY Giant Snail Prop. Fully 3D Modeled by Lion-Arts, Original Concept and Art Direction by The Squared Division.
On stage Swish Beer Can. 3D Modeled by Lion-Arts, Graphic Design of Label by The Squared Division & Katy Perry, Physical set piece built & assembled by StageWorksUSA.
Final 3D model of the Swish Beer Can as viewed in ZBrush where it was sculpted & detailed. (Other artists worked on it in between my starting & finishing it.) The Squared Division & Katy Perry are fully responsible for the Graphic Design of the Label.
Sculpted the Alien as a gift for John Krasinski -presented a small version of it to him at the Premier of AQP part 2.
Keyshot Render of the 3D Printed Maquette I made for John Krasinski to commemorate his spectacular 2 films in the A Quiet Place franchise.
Keyshot Render of the 3D Printed Maquette I made for John Krasinski to commemorate his spectacular 2 films in the A Quiet Place franchise.
Keyshot Render of the 3D Printed Maquette I made for John Krasinski to commemorate his spectacular 2 films in the A Quiet Place franchise.
Keyshot Render of the 3D Printed Maquette I made for John Krasinski to commemorate his spectacular 2 films in the A Quiet Place franchise.
Keyshot Render of the 3D Printed Maquette I made for John Krasinski to commemorate his spectacular 2 films in the A Quiet Place franchise.
Keyshot Render of the 3D Printed Maquette I made for John Krasinski to commemorate his spectacular 2 films in the A Quiet Place franchise.
I was hired to 3D Model / Digitally Sculpted Samuel L. Jackson in ZBrush, and textured in Substance Painter for this Verizon Superbowl 2021 / LV commercial.
Samuel L. Jackson model fully textured in Substance Painter
Samuel L. Jackson High-Res model untextured in Substance Painter
Samuel L. Jackson High-Res 3D Model un & textured in Substance Painter 2020
ZBrush render of the Final 3D Model of a maquette made exclusively for Directors: Colin Trevorrow, J.A. Bayona, & Lead Animation Supervisor Glen McIntosh of ILM/LucasFilm.
Final 3D Model of a maquette exclusively for Directors: Colin Trevorrow, J.A. Bayona, & Lead Animation Supervisor Glen McIntosh of ILM/LucasFilm.
Photos of the physical 3D Printed maquette made exclusively for Directors: Colin Trevorrow, J.A. Bayona, & Lead Animation Supervisor Glen McIntosh of ILM/LucasFilm.
_________________________Modeled & Textured the assets which composed the entire Kelp Forest (one set of 3 varying leaves, 2 types of reconfigurable stalks with bulbs).
_________________________Modeled & Textured the assets which composed the entire Kelp Forest (one set of 3 varying leaves, 2 types of reconfigurable stalks with bulbs). Assigned Shaders & Textures to the coral of the seafloor environment.
_________________________Modeled & Textured assets comprising the entire Kelp Forest (one set of 3 varying leaves, 2 types of reconfigurable stalks w/bulbs). Cleaned up head scan data of Maya Rudolph for Tracking & Digital Hair Implementation / Animation.
A timelapse making-of video of this wild piece celebrating one of my most beloved video game series: Ecco the Dolphin
A timelapse video of another Ecco the Dolphin piece created for, & featured in the following prologue written & commissioned by Ecco's creator Ed Annunziata. Read more about it here: https://medium.com/edannunziata/the-last-breath-of-elisia-35e5751357c1
Song "Injection" by Hans Zimmer.
During the Christmas holiday season of 2015 I was hired by Rapt Studio of Los Angeles, CA to design the 3D model of Dropbox's new mascot, their Chrome Panda. Fully designed & sculpted in ZBrush 4R7, it was a fun privilege to design it and refine its look with Rapt & the Dropbox design lead. All together my work took about 3 weeks to complete, and once I prepared the files for 3D Printing/CNCing, they were handed off to Rapt for GUILD to CNC all the parts out of high-density foam, coated in resin, sanded & then finally Vacuum Form Metalized to give it the authentic look of beautiful, polished chrome. You can see & read more about it in my interview with Pixologic, makers of ZBrush here: http://pixologic.com/interview/dropbox/
Final installation of the infamous Chrome Panda Mascot of Dropbox Headquarters -which I 3D Modeled and co-designed with Rapt Studio & DB staff.
I personally 3D Modeled & 3D Printed this reimagining of Antonio Canova’s famous & beautiful work of art. 3D Printed on Ultimaker’s Ultimaker 3 Extended FFF 3D printer.
I personally 3D Modeled & 3D Printed this reimagining of Antonio Canova’s famous & beautiful work of art. 3D Printed on Ultimaker’s Ultimaker 3 Extended FFF 3D printer.
I personally 3D Modeled & 3D Printed this reimagining of Antonio Canova’s famous & beautiful work of art. 3D Printed on Ultimaker’s Ultimaker 3 Extended FFF 3D printer.
I personally 3D Modeled & 3D Printed this reimagining of Antonio Canova’s famous & beautiful work of art. 3D Printed on Ultimaker’s Ultimaker 3 Extended FFF 3D printer.
I personally 3D Modeled & 3D Printed this reimagining of Antonio Canova’s famous & beautiful work of art. 3D Printed on Ultimaker’s Ultimaker 3 Extended FFF 3D printer.
I made this 3D Animation for the education of medical professionals working on the ground in Liberia, Africa, fighting for the lives of people either with, or at risk of contracting the Ebola virus. The 3D modeling, Arraying, Rendering, Animation, & Camera Motion were all done using only ZBrush 4R7 (beta version) prior to its public release. Every model is molecularly accurate thanks to the direction of my exceptional Ph.D consultants from the world-renowned Scripps Research Institute and Laboratories in La Jolla, CA and the online PDB (Protein Data Bank).